Card Counting Calculator
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If you're unfamiliar with card counting, see this intro by Antonio Zanutto, this step-by-step guide by Kevin Desprez, and this Judge Academy module by Mikaël Rabie. There are also some practice scenarios available here from Mikaël's card counting challenge project.
When card counting, the goal is to take some known pieces of information and use them to derive other, unknown pieces of information.
This is conceptually simple; the relationships between game values are governed by basic equations like "starting player turn number = natural card draws + 1 - starting hand size". But it can be hard to keep track of everything in your head, and in live situations it's important not to miss any details, so card counts end up being one of the more challenging investigative skills for judges to learn.
Normally this is handled by putting judges though a bunch of practice workshops to familiarize them with the process. But it's . Why do any hard work yourself when you could make Isaac a computer do it for you?
Enter the best information that you have available.
If you need a specific piece of information, click on its name. The other fields that are most likely to be helpful will be highlighted in purple.
General game info
Active player:
Insufficient information
Card drawn for turn:
Insufficient information
Starting player:
Insufficient information
Land played this turn:
Insufficient information
Turn number:
Insufficient information
Alice info
Mulligans:
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Cards removed from library:
Insufficient information
Extra cards removed from library:
Insufficient information
Lands controlled:
Insufficient information
Missed land drops:
Insufficient information
Extra land plays:
Insufficient information
Lands removed from battlefield:
Insufficient information
Bob info
Mulligans:
Insufficient information
Cards removed from library:
Insufficient information
Extra cards removed from library:
Insufficient information
Lands controlled:
Insufficient information
Missed land drops:
Insufficient information
Extra land plays:
Insufficient information
Lands removed from battlefield:
Insufficient information
Color key:
- Grey: Unknown value.
- Blue: Known input value.
- Yellow: Partially known input value.
- Green: Known output value.
- Faint green: Partially known output value.
- Pink: Desired information.
- Purple: Suggested information to acquire.
- Red: Invalid input data.
This could be either because you miscounted something, or because the player did something illegal like draw an extra card. - Dark Grey: Ignored.
It's my goal for this calculator to be a useful aid both for training and in live scenarios, where trying to keep track of everything in your head can be overwhelming. If you think of anything I could add or change that would make this calculator more helpful to you, please let me know.
With thanks to John Brian McCarthy for nerd-sniping me into spending a week doing nothing but working on this calculator.